Everyone makes mistakes. However, the most important thing when it comes to making mistakes is learning from them. For designers, mistakes can be opportunities to learn. Interestingly learning from mistakes doesn’t necessarily mean making them yourself.

It is possible to learn from the mistakes of others, in the course of this article. We have tried to highlight nine of the most common mistakes made by designers for you.

Going too Fast

As much as it might seem like it’s not a thing, a lot of designers are paid by the hour and with clients that have a limited budget. In situations like this, you want to produce something that still suits your portfolio. This can lead to looking for quick hacks around the project. This can lead to making major mistakes.

The way around this is by being careful. Despite the need to be fast in execution, it is essential to be smart about it. Automation, using shortcuts, batch processes, and several other processes to make your work faster. From the beginning, you can try to create an overview of the project to make the process easier.

Ensure you have a good quality control checking process to ensure that any errors are checked before sending the design to the client.

Narrow Vision

Another common mistake made by designers, especially when working under pressure, is not viewing a project from a holistic perspective. Working under pressure often leads to an oversight on some little things like typos or simple punctuation errors. This concept is referred to as “Tunnel Vision”, and it usually occurs when working under pressure.

In most instances, the best way to go around this is by producing a checklist of all the steps required to complete the project. This way, you can create a stepwise approach to designing and avoid the small errors incurred when trying to meet up with a deadline.

Overworking

This is a trap a lot of designers often fall into. Taking on too many projects at the same time! In most instances, it is easy to keep accepting new jobs if you don’t pay attention to your personal limits. The downside of this is that by taking on too many projects at once, you cannot focus enough on one project before starting another.

For young designers, this can be more challenging as taking on multiple projects might be inevitable sometimes. However, irrespective of this, it is still important to know when to say no as a designer. It is better not to take on a project than to take on a project and not be able to give your best because you are overworked.

Taking on Too Many Roles

As a designer, there are a lot of caps you can fill when working on a project. While this offer can be enticing, taking on too many roles can affect the quality of your primary work, for instance, in a project that requires other professional services like 3D modeling, animation. Voiceovers it might not be a bad idea to contract these jobs to other professionals to handle and factor the cost in your invoice. This mistake is not just peculiar to designers. It generally affects freelancers.

Solving this problem requires a systemic approach. By creating a system for all your activities, it becomes relatively easier to focus on specific tasks and delegating others that are not directly within your area of expertise. This approach helps improve your effectiveness.

Using Third-Party in Quality Checks

Designers should also try to have a third eye assess their work before sending it to the client. This third-party check often helps identify any errors that you might not have noticed when working on the project.

Another vital tip to avoid this is a sort of event is by taking up short timelines that tend to put you under unnecessary pressure.

Miscommunication

Considering the improved level of collaboration in design, effective communication is vital to achieving success on projects. Besides effectively communicating with your clients, it is also essential to create effective lines of communication with other people collaborating on a project. In the event that a part of the information provided by the client is also not clear, you are also obliged to request clarification before commencing the project. This is the best way to ensure their satisfaction at the end of the project.

Technical Limitations

Although no designer likes being told they’re not the right person for a job, especially when they feel qualified for the role, however, it is important to understand that there are some areas of design where you might not be suitable. So, it’s alright to not be the right person for a job sometimes.

The best way to go around this is to effectively understand the nature of your work and the exact area where you fit. You can achieve this with portfolio reviews and comments from colleagues.

Collaboration

A lot of young designers often make the mistake of trying to avoid collaboration when working on projects. Isolating yourself on a project can definitely have a downside when working on a big project. Collaboration gives you an edge. Collaboration gives people a chance to review each other’s work.

Getting Emotionally Attached

A lot of designers often make the mistake of getting attached to their work. This can be a major downside if not checked. The best way to avoid this is by creating a list of goals isolating each need from an overall list of goals.

In all, the best approach to mistakes is to learn from them.